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Showing reviews 21-25 of 307
Pretty fun, kind of repeditive April 18, 2010 Sidney W. Brunson (seattle) 0 out of 2 found this review helpful
This game is pretty fun, but extremely repeditive.
Overall I very much enjoyed the open play of the map and the many things you could do to perfect the character. I only accomplished the good side and not the bad.
The missions that you have to accomplish throughout the game are the same ones the whole game not much difference there, but the story line actually makes up for it.
I would actually rate this game a 3.5 stars if I could.
A PS3 exclusive worth buying the PS3 for April 18, 2010 humanbeldot 2 out of 2 found this review helpful
In reviewing this game, one can't help but draw comparisons between it and Prototype, and for good reason: they both share an open-world environment based on New York, both protagonists have mysterious superpowers, and there's an antagonist attempting to subvert the entire city by spreading an infection or whatnot. The similarities, however, dwindle here.
InFamous tells the story of Cole McGrath, who wakes up after a mysterious explosion to discover that he know has the ability to manipulate electricity, therefore becoming immune to it. The city is under lockdown after the explosion, and a mysterious man by the name of Kessler seems to be the source of all these strange events...
InFamous has a surprisingly intricate, fascinating storyline. The graphics are some of the best on the PS3, bar none, from the electricity itself to the water effects to the lighting. The music is also very fitting and rarely annoying, and again among the best video game soundtracks I have personally ever heard. The characters are well-rounded and believable, and their motivations are understandable and, at times, chilling. The majority of the missions have a Karma meter - depending on which action you take, your reputation will either become villainous, giving you read lightning and destructive powers, or heroic, giving you blue lightning and pinpoint-accuracy powers. One of these missions, the first time I encountered it, actually made my blood run cold: as with most of the Karma missions, it is asking you to make a choice based on the choices you would make in real life.
Though the game loses much of its fun after finishing the main story missions, there are plenty of side missions and shard hunting to do instead. Whether you choose the Dark or Light Karma changes the storyline and available missions considerably, and may even leave you feeling a little guilty about your Dark choices (if you go that route). Unlike most games that have good/bad choices, InFamous actually makes you think about those choices.
Though it draws comparisons with Prototype on a regular basis, InFamous tends to be much deeper and more interesting. The comic-book style cutscenes are perfect in fitting with the comic-book-esque setting of the game. From the soundtrack to the storyline to the powers (including the ability, eventually, to call a lightning storm from the sky), InFamous is a perfect PS3 exclusive title that deserves every bit of praise it gets.
One of the best superhero games ever produced, at a new low price April 16, 2010 Brent Lindquist (Everson, WA USA) 2 out of 2 found this review helpful
Who would've thought one of the best superhero video games of all time wouldn't even be based on a comic book? Believe it, because Sucker Punch's Playstation 3 exclusive 'inFamous' just might be the best superhero game I've ever played, perhaps second only to 'Batman: Arkham Asylum.'
The player jumps into the shoes of Cole MacGrath, an ordinary bike messenger who is hired to carry a package across Empire City, where the game is set. When the package's contents detonate and lay waste to the city, Cole is given electrical superpowers and the motivation to figure out the identity of the person responsible for the whole mess.
'inFamous' is a morality-based game, and morality plays heavily into its story. The choices you make as Cole heavily affect him, his powers, the city around him and his story.
In games based around the morality factor, it becomes very important that the player actually becomes engrossed enough to care. The only real problem I had with 'inFamous' was the fact that I really didn't care what happened in many of the situations, which are not always very creative (some involve a simple button press to decide between two outcomes). Many of the situations don't have very far-reaching consequences, either.
For instance, in one early mission, Cole comes across some machines that are leaking mind-altering tar into the water supply. You can choose to disable them without hurting Cole, which will leak even more of the sludge into the water supply, or you can disable them up close, hurting Cole and weakening him. The problem is, that weakness wears off relatively quickly, and it isn't that difficult to overcome the bad guys while weakened, anyway.
Additionally, there is one situation towards the end in which Cole gets to choose between two extreme outcomes. I played both outcomes, and it looks like Sucker Punch got a little lazy. The outcome ends up being the exact same no matter what your choice, which makes no sense considering the situation. I don't want to spoil it, but you'll know what I'm talking about.
Where morality does come into play, however, is in the action. If Cole is low on health, you can choose to Bio Leech a civilian or bad guy, killing them but refilling your health and giving you some evil points. Also, it's much easier to just blast away a city block full of civilians and bad guys rather than specifically targeting the bad guys. Impatient gamers are much more likely to take the evil route.
Aside from this little caveat of not caring about many of the moral conundrums, 'inFamous' is an absolute joy to play. It incorporates a very well-done RPG system that is never too pervasive; each kill/takedown you make, meaningful action you perform, or quest you complete will earn your character experience points, which can be spent on different electrical powers. Depending on your status as a hero or villain, you can earn different morality-based powers as well.
The most important component to the fun factor in any superhero game is the implementation of the hero's superpower, and inFamous does not disappoint. Cole uses electricity for everything, from fighting to transportation, and it's all fun and intuitive. The fighting in 'inFamous' evolves with your version of Cole, and it gets more and more fun as you gain better powers. Plus, you'll have a blast just grinding the railroad tracks and power lines looking for the various collectibles hidden throughout Empire City.
Technically, 'inFamous' looks and sounds great. The faces could use a lot of work, but the rest of the game is very pretty, especially the electricity effects. Also, I'd like to hear a slightly more cheerful Cole when 'inFamous 2' inevitably hits shelves. I know he's been through a lot, but the guy sounds permanently depressed.
The cinema scenes deserve a special shout out. Many of them are presented in a comic-like style rather than using the in-game graphics, and the story is told very effectively through these scenes. I hope Sucker Punch incorporates them even more the next time around.
Especially following the recent price drop, 'inFamous' is more than worth your money. It's ridiculously fun game to play, both action and story-wise, and it will last you a long time. The problems I have with the game are minor, and they do not detract from the fun factor all that much in the end.
Bring on the sequel!
fun doesn't have to be flawless April 15, 2010 Penand Pencil (San Francisco, CA United States) + Open world. Extremely fun climbing virtually any surface, surfing power lines, gliding along rails all while strafing loping bad guys.
+ Bad guy design is really cool...very punk.
+ If you're into trophy collection, there is some substantial playthrough value, especially given the time it takes to collect shards hidden behind piers and stuck to the back of billboards.
+ Gives an immersive sense of having superpowers, even as a third person shooter.
+ Storyline is interesting 'enough'.
+ Good behavior vs. bad behavior allows somewhat interesting play style choice.
+ Battling different factions allows for visual variety.
+ Able to do some environment destruction, like destroying cars.
- Cole is not very visually interesting, and his personality isn't all that sparkling...and he's the main character.
- The city really isn't that big. I wished there was something more to explore.
- The superpowers are often non-sensical...electro-cuffs, really? How could that work, exactly?
- Optional side missions are not that varied. They fit into a few broad categories.
- Evil vs. Good electric powers are fairly analogous, so your choice ultimately doesn't affect the game too dramatically.
- Animations are weak...especially for the pedestrians and Zeke, Cole's buddy.
- There are some problems with visual glitches - e.g., people walking through cars.
- You can upgrade all of your powers in a single playthrough, so your decisions don't have much lasting impact.
Bottomline: Well worth the Greatest Hits price. You'll get quite a few hours enjoyment out of this title if you try for completing side missions and collecting trophies. I really liked spending time even just cruising around in this world, even if the city did feel a little cramped. Wish the city were more "Liberty City" sized. I'm looking forward to the sequel.
Great Game April 14, 2010 Ambiguous Perfection (USA) One of the best games for this platform. I had hours of fun playing it multiple times. Very unique story and well thought out game play. Highly recommended!
Showing reviews 21-25 of 307
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